-Game Modes-
Escort ~ A game mode in
which you escort a player across three flags to achieve victory. The
enemy team killing the player will result in a win for their side.
Split Spawn ~ A game
mode in which you spawn from a hellicopter, and climb down to get to the
ground. The player starts with 3 lives. One player can control the
chopper to let you climb down in different areas, as well as shoot from
the chopper. If the chopper is destroyed, players can no longer spawn.
Players compete for a central flag that takes 2x as long to capture than
a regular domination flag. Either the death of all opposing players or
the capturing of the flag will grant you a win. This game has 2 rounds.
Equalizer ~ A game mode in which players are
switched to the enemy team upon death. Players will compete for a flag,
which when owned, open up a power plant to allow the player to customize
their class in game, get new weapons, and put on a juggernaut suit for
their team only.When there are 2 players left on a team, they are
granted with the power plant automatically, and pointstreaks up to a 5
point requirement can also be obtained. If either of the two players
die, they will remain on their own team. The team with the most converts
(kills) at the end will win. If tied, whoever is currently owning the
power plant will win.
-Perks- (Only new and modified!) (Perk slot not yet defined!)
To clarify what elite is, it is a
side-pro perk you can choose when leveling up the base perk. These elite
perks ONLY work if paired with another BASE perk.
1.
Spy – Appear as a friend on the map.
(Disadvantage is, you’re always spotted even without a UAV, and when
shooting, you turn red on the map)
b. Pro – Detect enemy spies. They will still always be spotted on the radar.
c. Elite – If Pilot is active, your airship will be marked as an ally.
2.
Escape Artist – When going prone, you feign death (You cannot shoot during)
b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.
3. Audiophile – Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro – Footsteps are louder
c. Elite – If bladesman is active – kniving will show up on the radar
4.
Defuser – Throw all equipment but cookable
grenades up to 2x farther – a hollow circle will show up around your
crosshairs, and the circle will fill in 3 seconds. When the circle is
full, it will throw 2x farther, when it is empty, it will throw 1x as
far.
b.
Pro – Be able to take semtex off of players and throw them elsewhere,
and be able to pick up any enemy equipment and use it as your own.
c. Elite – if quickdraw is active – the circle will fill in 1.5 seconds.
5.
Juggernaut – Regenerate health faster while moving
b. Pro – Regenerate health faster while crouched
c. Elite – If scavenger is active – you are able to drop ammo packs for your team.
Side note: Earlier, Treyarch Developer David Vonderhaar did mention that the next
Call of Duty would not include regenerative health perks.
6.
Diver – You can dive into cover (A.K.A. Dolphin
Dive) – and while diving you can still shoot, however when you land it
takes awhile to regain focus.
b. Pro – You crawl 2x faster
c. Elite – With Extreme conditioning active – You can sprint while crawling to crawl faster (3x) instead of getting up.
7.
Pilot – Your flying killstreak’s kills will count towards your next killstreak.
b. Pro – Your controllable flying killstreaks will last until they are shot down.
c. Elite – With blind eye active – Your uncontrollable flying killstreaks will not show on the map.
8.
Technician – Any land killstreak’s kills will count towards your next killstreak.
b. Pro – Your Advnaced UAVS will disable the enemies UAV
c. Elite – If defuser is active, your sentries cannot be taken down instantly.
9.
Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro – You have a chance of dodging the incoming players knife.
c. Elite – If assasin is active – kniving will be completely silent and
not show on the killfeed, unless countered by audiophile elite.
10.
Conciousness – While standing, you are just as accurate as when you are prone
b. Pro – Your bullets cause more flinching.
c. Elite – If marksman is active – shooting your enemy will mark him on the mini map.
11.
Focus – Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite – If stalker is active – when jumping, equipment does less damage to you.
12.
Deep Impact – Your bullets shoot through hard surfaces.
b. Pro – Your bullets gain 50% damage with each person they go through.
c. Elite – if steady aim is active – when hip-firing, your bullets have 10% more damage with each person they go through.
-NEW!!-
–Knife Melee Slot–
1.
Default Knife – Takes 2 swipes to kill, you need to put it away, and take it back out like usual.
2.
Tactical knife – Takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
3.
Tactical hammer – Takes longer to get out, takes 4
swipes to kill, you need to put it away and take it back out like usual,
but against riot shields and machines it takes only 1 swipe to destroy.
4.
Throwing knifes – Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
5.
Tomahawks – Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
6.
Ballistic knife – [Disallows use of equipment] – A
tactical knife in one hand, while a ballistic knife is in the other. You
start with 2 ballistic knives, and they kill in 1 shot. These knives
take a moderate time to get out. (With Bladesman on, you start with 3
ballistic knives and one ballistic knife in each hand.)
-Guns- (More than EVER!!) (These are the ones announced or finished so far)
Assault Rifles: AK74, Ruger Mini-14, Type 65, Valmet M76, M70, R1 Rifle, Commando, AR-18, Valmet M60, AKM-63, AMD-65
Submachine Guns: Mp5SD, PA3(DM), SW M76, Type 64, UZI, Mini-Uzi, AKS-74U, Mac 10, MPL, Ares FMG
Shotguns: Model 590, Model 1300, Model 1100, Spas-12, CAWS, Stakeout, Saiga-12, Striker, Featherlight
Sniper Rifles: Psg-1, PSL, SVD, Model 700, M76
Light Machine Guns: Type 67, Enfield L7, M240, AS70
Pistols: M973, Steyr GB, Skorpion, MEU, Python
Explosives: SA-7 Grail / 9k32 Strela-2, Stinger, FIM-43 Redeye, Arwen 37, M26Grenades, HG 84 Grenade, M67 Grenade, Sticky Grenade
-Attachments-
Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
Attached Pistol (For snipers only)
Attached Shotgun (For Assault Rifles only)
Attached Bayonette (For Assault Rifles and Snipers only)
Laser
Red dot sight
Reflex scope
Thermal Scope
Acog Scope
Extended Mags
Dual Mags
Rapid Fire
Grenade Launcher (Grenades drop significantly more)
Grip
Perfected Ironsights (Ironsights that make it easier to see your bearings)